Mad doctor epic mickey6/30/2023 ![]() ![]() Work your way back down to the lower level and head to the far side of the room, where the Mad Doctor and his machines are clustered. (Above Right) To defeat the Mad Doctor using creative measures, activate two key power pads at once using TV and Watch sketches.īefore you launch your assault against the Mad Doctor, there are two more items that you can find. (Above Left) Hop onto the piping behind the destroyed generators to find the Mad Doctor Pod extra content and a Gold Pin. ![]() There you'll find a blue chest that you can open to obtain Donald's Right Leg. Double jump onto that planking, then run along it and leap to still more planking. Double jump up and pull yourself onto the pipe. Along the side of the track, a steel pipe hangs. From there, double jump to a segment of overhead track. Paint it into place, then double jump onto that box. If you haven't already, you should notice a giant translucent treasure chest. For now, leave the final generator (near the Mad Doctor) active and return to the area where you first appeared within the stage. If you spray it with enough, you'll eliminate the machine. Use a Watch sketch to slow time, then spray a steady stream of thinner into the red orb on the machine. As the new Beetleworx machine is arriving, doors are open and you can see a red eye on the generator. You can find a generator and it will periodically create a Beetleworx enemy when you defeat its previous creations. They are easily spotted because of the bright red lights on them. If you didn't free the gremlins in the previous stages, you can still take out the generators on your own. They'll take out as many as two of the generators on your behalf, which is good because that reduces the number of enemies with which you must contend to one. As the stage begins, any gremlins who you assisted in the previous stage (including those you had to pay money) will show up to help. He has several machines that will generate a steady supply of them and you must either destroy the machines using thinner or activate power pads using your supply of Sketch items. The fight actually takes place against the Beetleworx machines that serve the Mad Doctor. (Above Right) You can climb onto a chest, then a track, then a pipe and finally leap to a wooden scaffolding area overhead to find Donald's Right Leg. (Above Left) Gremlins that you may have freed in the previous stages will show up to help you disable the Beetleworx generators. ![]()
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